Mortal Online Open Beta

Mortal Online is a game whos development I’ve been following for a while now, and it is finally at the stage of Open Beta. What is Mortal Online? It is a new MMO coming out that, in my opinion, is nothing like the horde of generic MMORPGs that are out today. Yes there are skills, weapons, mounts, and spells, but not in the way you’d expect. There is no defined level on each character, and combat is mainly based on the person’s proper skill instead of the characters skill level. It is in first person mode, with point and click combat similar to FPS games, except with swords and bows. The above image is a promo image for the open beta, but it is an image from in-game. From what I have played of the game in closed beta, the graphics are pretty damn good compared to most of the … Continue reading

The Beginning of Nothing

In a continuation of the last post, I have decided to begin a small-ish project. This will be an online 2D game, shock horror. A day or two ago I started looking around for suitable libraries in Java to (try) create this game, and came across a few, but only one that seemed to stand out from the rest. That is Slick. It seems to be a well rounded library for creating 2D games in Java, and it supports an already created map editor, Tiled, which makes my job that much easier. I had a wee play around with it to see how it all works, and got a very simple window rendering a giant black background, good start don’t you think? By the way, the FPS is so low because of all the things it has to render. Anyway, I have started the proper game now and seem to … Continue reading

Online 2D Gaming Potential

I was recently perusing the forums over at and I saw a post there regarding an online remake of one of my all time favourite games, Shining Force 2. If you have never played Shining Force 2 before, let me give you a quick rundown. It’s awesome. It is a rather old 2D RPG that was originally released on the Sega Genesis (Mega Drive). It had a pretty unique combat system though. Instead of the seemingly industry norm of each side (good v bad, dark v light, etc etc) lining up then slashing the shit out of each other, Shining Force went for more of a Strategy type of combat mode, and it pulled it off spectacularly. Each side controls its characters of the party one by one, moving them around the battlefield with restriced steps each turn, then can do an action at the end of their move, … Continue reading