A Little Explanation

Since I haven’t actually shared much details about what I’m planning to make, I thought I might as well do a quick post on it to show people.   As you can tell from the last post, I have been working with 2D terrain generation, which the game will obviously be built around. Apart from that being one of the main features that I’m doing, other things include making pretty much nothing hard-coded. Currently my project’s name in Eclipse is “Dynamic”, due to my lack of imagination mostly, and to help remind myself to not take shortcuts. The problem is that I often forget that wee part, and have to go back over something I’ve just coded, and re-do it so stuff isn’t hard coded, which can sometimes be a pain. Other times it is quite helpful, because it allows me to go back over something I’ve just got running, … Continue reading

Simplex Noise for 2D Terrain Generation

So I’m slowly working on a new game. And by slowly, I mean very slowly. Considering I have duties to running AussieGamerHub, fixing the Wurm Online client, and a large amount of gaming to occupy my time, I get a varying amount of time each day to work on this. I’d rather not divulge the main idea for the game yet, but I am going to go into detail about some pretty simple terrain generation using Simplex Noise (the successor to Perlin Noise) for the simple reason that I had a hell of a time to get it going. When you look up Simplex Noise on the intertubes, you will get a lot of links directing to the old Perlin Noise, and a lot more links directing to the pure mathematics of it and how it works. When you’re someone like me, and prefer to look at some code to … Continue reading

AGH comes to BuddaT.net

As of yesterday, the Australian Minecraft community, AussieGamerHub, is now run by yours truly. We’ve pulled back from the brink with a new server, new map, and hopefully some new creations in the near future. The server is currently white-listed, so if you are from Australia, and like Minecraft, head over to http://agh.buddat.net and apply to join.