Defy Gravity: Extended

With the Steam Summer Sale going on right now, it is rather impossible to not pick up any and all games that are within your budget. Luckily for me I’ve found some money recently, so I’ve has some to spare just in time for the sales to start. Consequently this means that I have spent far too much on games these past few days, and will likely spend more as the week progresses.

So in spite of Steam eating everybody’s cash, there are some pretty great deals that you can get during this sale. One game I have stumbled across is Defy Gravity Extended, a neat little indie action platformer, that is currently on sale for about $1.50. It is very hard to not pick up games at this price, even if they turn out to be shit. Luckily for me, this game isn’t.

In this game you are a little space dude who has a gun that can create gravity wells and anti-gravity wells. I’m not sure what else there is to say, that single sentence should make you want it straight away. But anyway, the whole thing is you have control over these gravity and anti-gravity wells, and you need to use them to your favour to get to the end of a stage, pretty standard stuff for a puzzle platformer. The thing is, it works really well. Some platformers you come across will have a gimmick or ten, but you rarely come across a game where you can base the whole game around that single gimmick. Defy Gravity is one of those games.

With your gravity-making abilities, you shoot balls of gravity or anti-gravity to either pull you towards or push you away respectively. Certain items in the game can be affected by these wells too, which can cause some things to get pretty hectic very fast. Throw in some standard platformer ideas, lasers that kill you, spikey flying balls that stab you, random ball-y things you can jump on or die to, and you have yourself a pretty well-rounded game.

the graphics and animations in the game could probably use some improvement, but where it lacks in those, its made up for in the sound and music department. The music tracks that accompany each level are great, and fit really well with the game and as far as I can tell there is no repetition of the music tracks, which is great for a small indie game like this.

As far as I can tell, this game only lasts a couple of hours depending on how good you are, but for the price that it is ($3.00 normally), it is well worth it for a quick bash at a different game.

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