So this weekend was Ludum Dare 27, and after a few times of half finishing a game or giving up before starting, I decided this time I would finish a game, and finish it properly. So I took a couple of days off work, one before the weekend to prepare and one after to recover from the lack of sleep and brain-death – and the result of which is “Bob Loblaw’s Blob War“.
I’ve had the idea for this game for a while now, and I think it turned out pretty well for a weekend type deal. The only problem was the theme being shoehorned into the game cause it to fall flat if you aren’t thinking of the theme at all.
The theme is “10 seconds” by the way. So the time mechanic was based around that theme, and the placement of units was made around that 10 second limit, and trying to force you to rush through your turn in order to place all of the units you want to.
The aim of the game is to command the placement of your units, then letting the AI control them to victory. Victory is achieved when all of the enemy’s towers are destroyed.
Be sure to let me know what you think of it!