Being Content with Less Content

I think it’s about time for a random long post about generally nothing since I haven’t really done one since the first post I made, so I’m going to do a bit of a spiel about content in games, specifically games with content coming out of their ass. A large amount of this post will be referencing RIFT (which I haven’t played in a while) but the ideas can be translated to most AAA games out these days.

A Little Explanation

Since I haven’t actually shared much details about what I’m planning to make, I thought I might as well do a quick post on it to show people.   As you can tell from the last post, I have been working with 2D terrain generation, which the game will obviously be built around. Apart from that being one of the main features that I’m doing, other things include making pretty much nothing hard-coded. Currently my project’s name in Eclipse is “Dynamic”, due to my lack of imagination mostly, and to help remind myself to not take shortcuts. The problem is that I often forget that wee part, and have to go back over something I’ve just coded, and re-do it so stuff isn’t hard coded, which can sometimes be a pain. Other times it is quite helpful, because it allows me to go back over something I’ve just got running, … Continue reading

Simplex Noise for 2D Terrain Generation

So I’m slowly working on a new game. And by slowly, I mean very slowly. Considering I have duties to running AussieGamerHub, fixing the Wurm Online client, and a large amount of gaming to occupy my time, I get a varying amount of time each day to work on this. I’d rather not divulge the main idea for the game yet, but I am going to go into detail about some pretty simple terrain generation using Simplex Noise (the successor to Perlin Noise) for the simple reason that I had a hell of a time to get it going. When you look up Simplex Noise on the intertubes, you will get a lot of links directing to the old Perlin Noise, and a lot more links directing to the pure mathematics of it and how it works. When you’re someone like me, and prefer to look at some code to … Continue reading

AGH comes to

As of yesterday, the Australian Minecraft community, AussieGamerHub, is now run by yours truly. We’ve pulled back from the brink with a new server, new map, and hopefully some new creations in the near future. The server is currently white-listed, so if you are from Australia, and like Minecraft, head over to and apply to join.


A week or two ago Dante introduced me to a game called RIFT. And by introduced, I mean I saw him playing it and I was bored as fuck, so I went out and bought it. RIFT is an MMORPG…and that’s about it. There’s not too much to say other than it is a mumorpuger, as you can pretty much guess what is involved. Lots of men running around dressed up as elf women, lots of quests, and lots of killing random animals and people that live outside of cities that did nothing but look at you strangely. Even though it is another generic mamapiggy, it does generic surprisingly well…either that, or I’m actually more bored that I realise and could be entertained by anything. The main story behind RIFT (as far as I’ve been able to make out at least) is that the world is pretty much going to … Continue reading

WStats – Now with more W!

Yesterday I started working on a program. I know right? Guy with a programming blog actually doing some programming? More likely than you think! Anywho, the program I was working on is called WStats. Its a small program I thought up to track character progression in Wurm Online (oh god another Wurm post). As the saying goes, a picture says a billion words, or something, so take a look: If this sort of thing floats your boat, you can get it at Alternatively, pick up the source at And you can point out any bugs and laugh at me at

Guns of Icarus

In the recent Steam sale, in which every game cost less that feeding a starving child for a week, I picked up a few (see: thirty five) games that I thought were a good deal. Among those games was a neat little indie game called Guns of Icarus. It was a part of the Indie Flight Pack, which included 5 indie games for $4.99USD. GoI was the first game from the pack that I installed (still haven’t installed any of the other ones yet), and already it has been well worth the price of the whole pack of games. The premise of the game is simple, you own a blimp (a fucking blimp!), and your job is to fly cargo across the map to god-knows-who. You never know what the cargo is, and you never see the person, or learn why you are hauling the cargo, but it doesn’t matter.* … Continue reading

Slightly Off Topic

I just came across an article on Stuff in relation to newly declassified documents from the RNZAF regarding UFO sightings in NZ. I was just having a quick glance through them (via when I can across the following that gave me a good chuckle: And the reply: