Super Meat Boy

About a week ago I picked up Super Meat Boy from Steam for $9.99, and this post shall be about it. SMB is a platformer, but not strictly a platformer. It is more of a puzzle-platformer-speed-run-rage-inducing game…and it’s awesome. You are a square of meat, and your objective is to save the love of your life from the evil bad guy (as opposed to other platformers…) by going through all the levels until you have her back. As expected, when you reach her after each level, she is swiftly taken away and you have to try get her back on the next level, thus progressing the game forward. Sounds simple, right? Not so much. First off, its not the normal type of platform game where you run around killing mini-bad guys and collecting items while on your way to a castle at the end, as opposed to another game also … Continue reading

Wurm Online

Wurm Online – Freedom server map seen from SE area Wurm Online is a strange game for strange people. It is for people who don’t mind spending hours and hours on something, for relatively little gain. For people thatenjoy the community of a game just as much as the game itself. And for people that don’t mind bugs. If this sounds like you, congratulations! There are only a few thousand people like you in the world, including me. Wurm is a survival game, to put it simply. You are thrown into the wild with little more than a few tools, and a source of light. The light is somewhat necessary, as there is a night and day cycle, with one day in real life equal to approx. 8 days in game. As soon as it turns dark, you’d better hope you know what you’re doing, or have some help, otherwise … Continue reading

Two Months Later…

If this was any other blog, you’d either think that two months without posting means either the owner is working on something huge, or has died a horrible death. Well good news! Neither of them are the case, I’m just lazy, although I do have something new to show. In the past couple of days, I’ve been screwing around with the idea of my 2d game, and been slowly chipping away at it. Of course because its only a couple of days old, theres not much to it, except this: I know, I know, its awesome. All it is, is the launcher for the game, that I hope to actually finish. The bits of text on the ‘rock’ are buttons, that…somewhat work. The exit and login buttons work, and actually do something. I dare you to guess what they do. At this point in time, after ‘logging in’ (not really … Continue reading

Mass Effect 2

Over thae past week I have been playing a new game that goes by the name of Mass Effect 2. You may have heard of it, may not have (if you haven’t, leave right now), and the things you’ve heard about it most probably all say the same thing. Pure awesome. I finished the game on my first play through on Friday night, and it is actually an awesome game. One of the best games that has come out for a while, and one that I wholly enjoyed. The game has one of the better story lines for a game that I have seen in a while, and pretty much keeps you enthralled in the story the whole way. The basic jist of the story, without spoiling much, is this: You die You live You kill shit You meet people You kill shit You kill big shit The end Now … Continue reading

MineCraft

A while ago, I got into a small indie game called Minecraft. Just recently, I have once again started playing it, and I thought I’d better write a post on it. What is Minecraft? Well, think Lego, multiplayer and online, and thats pretty much it. Simple concept for a game, with fucking brilliant results. Its one of the most addictive games I have played in recent years, and does a fucking wonderful job at wasting time. The above picture was just taken from the server that I am currently hosting. To play on this server, visit this link: http://www.minecraft.net/play.jsp?server=94a8801e5c7b3cb53568b7d5049405c5 Jump on, have a play around, and no doubt you will be hooked too.

Mortal Online Open Beta

Mortal Online is a game whos development I’ve been following for a while now, and it is finally at the stage of Open Beta. What is Mortal Online? It is a new MMO coming out that, in my opinion, is nothing like the horde of generic MMORPGs that are out today. Yes there are skills, weapons, mounts, and spells, but not in the way you’d expect. There is no defined level on each character, and combat is mainly based on the person’s proper skill instead of the characters skill level. It is in first person mode, with point and click combat similar to FPS games, except with swords and bows. The above image is a promo image for the open beta, but it is an image from in-game. From what I have played of the game in closed beta, the graphics are pretty damn good compared to most of the … Continue reading

The Beginning of Nothing

In a continuation of the last post, I have decided to begin a small-ish project. This will be an online 2D game, shock horror. A day or two ago I started looking around for suitable libraries in Java to (try) create this game, and came across a few, but only one that seemed to stand out from the rest. That is Slick. It seems to be a well rounded library for creating 2D games in Java, and it supports an already created map editor, Tiled, which makes my job that much easier. I had a wee play around with it to see how it all works, and got a very simple window rendering a giant black background, good start don’t you think? By the way, the FPS is so low because of all the things it has to render. Anyway, I have started the proper game now and seem to … Continue reading

Online 2D Gaming Potential

I was recently perusing the forums over at GameDev.net and I saw a post there regarding an online remake of one of my all time favourite games, Shining Force 2. If you have never played Shining Force 2 before, let me give you a quick rundown. It’s awesome. It is a rather old 2D RPG that was originally released on the Sega Genesis (Mega Drive). It had a pretty unique combat system though. Instead of the seemingly industry norm of each side (good v bad, dark v light, etc etc) lining up then slashing the shit out of each other, Shining Force went for more of a Strategy type of combat mode, and it pulled it off spectacularly. Each side controls its characters of the party one by one, moving them around the battlefield with restriced steps each turn, then can do an action at the end of their move, … Continue reading

Welcome

Hello and welcome to BuddaT.net On this website I will be posting anything I deem relevant that I think people might find somewhat interesting. Mainly it will be to do with things I am interested in, Java development, and gaming. And sometimes even a combination of the two. So sit back, relax, and enjoy the read. Budda