BioBattle – Ludum Dare #23 Game

Well I finished my entry for Ludum Dare early in the morning today, and have now had a sleep to refresh myself, so it is a good time to write a post about my experience.   The idea for BioBattle comes from an old game I played many years ago that has dropped off the planet, called Battlethingz. Feel free to search that name, you’re not likely to find much about it, believe me, I’ve tried. Battlethingz was a pretty small multiplayer game where you and your opponent each had a monster that you battled against each other with. That monster was something of your own creation out of various parts. Each of those parts gave your monster a different skill to use in battle. It was a very different take on strategy and battle games like Pokemon. For BioBattle, I decided to do something along the likes of Battlethingz, … Continue reading

Simplex Noise for 2D Terrain Generation

So I’m slowly working on a new game. And by slowly, I mean very slowly. Considering I have duties to running AussieGamerHub, fixing the Wurm Online client, and a large amount of gaming to occupy my time, I get a varying amount of time each day to work on this. I’d rather not divulge the main idea for the game yet, but I am going to go into detail about some pretty simple terrain generation using Simplex Noise (the successor to Perlin Noise) for the simple reason that I had a hell of a time to get it going. When you look up Simplex Noise on the intertubes, you will get a lot of links directing to the old Perlin Noise, and a lot more links directing to the pure mathematics of it and how it works. When you’re someone like me, and prefer to look at some code to … Continue reading

Two Months Later…

If this was any other blog, you’d either think that two months without posting means either the owner is working on something huge, or has died a horrible death. Well good news! Neither of them are the case, I’m just lazy, although I do have something new to show. In the past couple of days, I’ve been screwing around with the idea of my 2d game, and been slowly chipping away at it. Of course because its only a couple of days old, theres not much to it, except this: I know, I know, its awesome. All it is, is the launcher for the game, that I hope to actually finish. The bits of text on the ‘rock’ are buttons, that…somewhat work. The exit and login buttons work, and actually do something. I dare you to guess what they do. At this point in time, after ‘logging in’ (not really … Continue reading

Online 2D Gaming Potential

I was recently perusing the forums over at GameDev.net and I saw a post there regarding an online remake of one of my all time favourite games, Shining Force 2. If you have never played Shining Force 2 before, let me give you a quick rundown. It’s awesome. It is a rather old 2D RPG that was originally released on the Sega Genesis (Mega Drive). It had a pretty unique combat system though. Instead of the seemingly industry norm of each side (good v bad, dark v light, etc etc) lining up then slashing the shit out of each other, Shining Force went for more of a Strategy type of combat mode, and it pulled it off spectacularly. Each side controls its characters of the party one by one, moving them around the battlefield with restriced steps each turn, then can do an action at the end of their move, … Continue reading