Guns of Icarus

In the recent Steam sale, in which every game cost less that feeding a starving child for a week, I picked up a few (see: thirty five) games that I thought were a good deal. Among those games was a neat little indie game called Guns of Icarus. It was a part of the Indie Flight Pack, which included 5 indie games for $4.99USD. GoI was the first game from the pack that I installed (still haven’t installed any of the other ones yet), and already it has been well worth the price of the whole pack of games. The premise of the game is simple, you own a blimp (a fucking blimp!), and your job is to fly cargo across the map to god-knows-who. You never know what the cargo is, and you never see the person, or learn why you are hauling the cargo, but it doesn’t matter.* … Continue reading

Wurm Online

Wurm Online – Freedom server map seen from SE area Wurm Online is a strange game for strange people. It is for people who don’t mind spending hours and hours on something, for relatively little gain. For people thatenjoy the community of a game just as much as the game itself. And for people that don’t mind bugs. If this sounds like you, congratulations! There are only a few thousand people like you in the world, including me. Wurm is a survival game, to put it simply. You are thrown into the wild with little more than a few tools, and a source of light. The light is somewhat necessary, as there is a night and day cycle, with one day in real life equal to approx. 8 days in game. As soon as it turns dark, you’d better hope you know what you’re doing, or have some help, otherwise … Continue reading


A while ago, I got into a small indie game called Minecraft. Just recently, I have once again started playing it, and I thought I’d better write a post on it. What is Minecraft? Well, think Lego, multiplayer and online, and thats pretty much it. Simple concept for a game, with fucking brilliant results. Its one of the most addictive games I have played in recent years, and does a fucking wonderful job at wasting time. The above picture was just taken from the server that I am currently hosting. To play on this server, visit this link: Jump on, have a play around, and no doubt you will be hooked too.

Mortal Online Open Beta

Mortal Online is a game whos development I’ve been following for a while now, and it is finally at the stage of Open Beta. What is Mortal Online? It is a new MMO coming out that, in my opinion, is nothing like the horde of generic MMORPGs that are out today. Yes there are skills, weapons, mounts, and spells, but not in the way you’d expect. There is no defined level on each character, and combat is mainly based on the person’s proper skill instead of the characters skill level. It is in first person mode, with point and click combat similar to FPS games, except with swords and bows. The above image is a promo image for the open beta, but it is an image from in-game. From what I have played of the game in closed beta, the graphics are pretty damn good compared to most of the … Continue reading

The Beginning of Nothing

In a continuation of the last post, I have decided to begin a small-ish project. This will be an online 2D game, shock horror. A day or two ago I started looking around for suitable libraries in Java to (try) create this game, and came across a few, but only one that seemed to stand out from the rest. That is Slick. It seems to be a well rounded library for creating 2D games in Java, and it supports an already created map editor, Tiled, which makes my job that much easier. I had a wee play around with it to see how it all works, and got a very simple window rendering a giant black background, good start don’t you think? By the way, the FPS is so low because of all the things it has to render. Anyway, I have started the proper game now and seem to … Continue reading

Online 2D Gaming Potential

I was recently perusing the forums over at and I saw a post there regarding an online remake of one of my all time favourite games, Shining Force 2. If you have never played Shining Force 2 before, let me give you a quick rundown. It’s awesome. It is a rather old 2D RPG that was originally released on the Sega Genesis (Mega Drive). It had a pretty unique combat system though. Instead of the seemingly industry norm of each side (good v bad, dark v light, etc etc) lining up then slashing the shit out of each other, Shining Force went for more of a Strategy type of combat mode, and it pulled it off spectacularly. Each side controls its characters of the party one by one, moving them around the battlefield with restriced steps each turn, then can do an action at the end of their move, … Continue reading