A Little Explanation

Since I haven’t actually shared much details about what I’m planning to make, I thought I might as well do a quick post on it to show people.   As you can tell from the last post, I have been working with 2D terrain generation, which the game will obviously be built around. Apart from that being one of the main features that I’m doing, other things include making pretty much nothing hard-coded. Currently my project’s name in Eclipse is “Dynamic”, due to my lack of imagination mostly, and to help remind myself to not take shortcuts. The problem is that I often forget that wee part, and have to go back over something I’ve just coded, and re-do it so stuff isn’t hard coded, which can sometimes be a pain. Other times it is quite helpful, because it allows me to go back over something I’ve just got running, … Continue reading

The Beginning of Nothing

In a continuation of the last post, I have decided to begin a small-ish project. This will be an online 2D game, shock horror. A day or two ago I started looking around for suitable libraries in Java to (try) create this game, and came across a few, but only one that seemed to stand out from the rest. That is Slick. It seems to be a well rounded library for creating 2D games in Java, and it supports an already created map editor, Tiled, which makes my job that much easier. I had a wee play around with it to see how it all works, and got a very simple window rendering a giant black background, good start don’t you think? By the way, the FPS is so low because of all the things it has to render. Anyway, I have started the proper game now and seem to … Continue reading

Online 2D Gaming Potential

I was recently perusing the forums over at GameDev.net and I saw a post there regarding an online remake of one of my all time favourite games, Shining Force 2. If you have never played Shining Force 2 before, let me give you a quick rundown. It’s awesome. It is a rather old 2D RPG that was originally released on the Sega Genesis (Mega Drive). It had a pretty unique combat system though. Instead of the seemingly industry norm of each side (good v bad, dark v light, etc etc) lining up then slashing the shit out of each other, Shining Force went for more of a Strategy type of combat mode, and it pulled it off spectacularly. Each side controls its characters of the party one by one, moving them around the battlefield with restriced steps each turn, then can do an action at the end of their move, … Continue reading