Blob War – Ludum Dare #27

So this weekend was Ludum Dare 27, and after a few times of half finishing a game or giving up before starting, I decided this time I would finish a game, and finish it properly. So I took a couple of days off work, one before the weekend to prepare and one after to recover from the lack of sleep and brain-death – and the result of which is “Bob Loblaw’s Blob War“. I’ve had the idea for this game for a while now, and I think it turned out pretty well for a weekend type deal. The only problem was the theme being shoehorned into the game cause it to fall flat if you aren’t thinking of the theme at all. The theme is “10 seconds” by the way. So the time mechanic was based around that theme, and the placement of units was made around that 10 second … Continue reading

BioBattle – Ludum Dare #23 Game

Well I finished my entry for Ludum Dare early in the morning today, and have now had a sleep to refresh myself, so it is a good time to write a post about my experience.   The idea for BioBattle comes from an old game I played many years ago that has dropped off the planet, called Battlethingz. Feel free to search that name, you’re not likely to find much about it, believe me, I’ve tried. Battlethingz was a pretty small multiplayer game where you and your opponent each had a monster that you battled against each other with. That monster was something of your own creation out of various parts. Each of those parts gave your monster a different skill to use in battle. It was a very different take on strategy and battle games like Pokemon. For BioBattle, I decided to do something along the likes of Battlethingz, … Continue reading

Winter’s End

A couple of weeks before Christmas I entered myself in a small game development contest on a small website. The theme was to be around Snowmen, and we had approximately 2 weeks to complete it. I only spent a few hours each day working on it, and it turned out rather choppy and slapped together – not to mention unfinished – but I entered it as it was, and am currently waiting on the results to be posted. So in the mean time, I thought I’d make a post about it, as during the second week of development I tried to record a large part of my dev process. You can see this recording in the following video (no audio): The game is based around a theme of “Snowmen”, so my idea involved the player being a snowman, off to save the world from the world-saving antics of some real … Continue reading